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#MASTER OF MY DOMAIN COMBO VIDEO SSBM CODE#
Code more, broaden skillset in a more impactful direction.Reevaluate anki usage, do whatever is necessary to re-establish this as an important habit.Take high performance in masters degree extremely importantly perform well in all your classes.I would like to reach 50k subscribers but realistically I'm not sure how controllable that is.Produce and write videos which bring a collective 600k views to our channel in the next year.With this in mind I think my 2022 goals are fairly clear at the moment. Be more consistent about using anki failed, this needs a lot of reevaluation.Read 10 books, 2 textbooks semi-failed, read 2 textbooks (for myĭegree) and did a lot of reading but not really books.
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Be more consistent about updating links page neutral, could definitely have been better.Really anything large to attend but I did play fairly well a couple Have one strong performance in large tournament There wasn't.This at least to some extent my play improved a lot in 2021 for Develop clear gameplans in all relevant matchups I think I did.Complete at least three longform posts on the website involving ML failed.Spend more time implementing ideas, improving at SWE definite.Some leniency given that covid did not vanish in 2021 Complete something interview based failed, although giving myself.Complete something feature length failed.
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Feel fairly good about stuff which we did publish, but Of projects and videos which ended up not meeting my standards for Complete 8 projects for the channel did not pass worked on a ton.Improve at Video Production definite pass, large improvement is fairly undeniable.I think a large part of why I felt I made so much progress in spots where I don't have much to show for is likely for this reason: lots of hard work on dead projects.Īs much as one could plan for 2021, my goals for last year are below, along with some judgements Not sure if this is a consequence of raised standards for projects or just working on a bunch of dead ends, but I feel disappointed with my "hit" rate, so to speak. More than previous years, a lot of 2021 for me was characterized by uncompleted projects. Spent a lot of time playing dance games, moved from ITG 9s to ITG 13s.Improved a lot at melee, beat some good players, wrote some stuff about learning.Enrolled in a masters degree program, navigated the first semester successfully.Made the switch to Davinci Resolve, made some silly stuff as.More in the way of impactful results compared to this year, but IĬan't let myself get too down on myself about this I am much betterĪt many important things even if my project-oriented brain does not Skill improvements, rather than obtained results. Hard this year, but a lot of this hard work saw return in the form of Hard to maintain perspective on how this year went.